#pragma once
#include "Accessor.h"
#include "Animation.h"
#include "Asset.h"
#include "Buffer.h"
#include "BufferView.h"
#include "Camera.h"
#include "Error.h"
#include "Image.h"
#include "Mesh.h"
#include "Meta.h"
#include "Sampler.h"
#include "Texture.h"
#include "URI.h"
#include "glTF.h"
#include "gltfpp.h"
//#include "detail/emscripten/execinfo.h"
#include "Material.h"
#include "Node.h"
#include "Scene.h"
#include "Skin.h"
#include "detail/Byte.h"
#include "parsers/Buffer.h"
#include "parsers/BufferView.h"
#include "parsers/Parsing.h"
#include "parsers/URI.h"
#include "parsers/glTF.h"
